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There are other choices, and I could have talked them down or bribed them, but I’m a witcher in a rush to find someone. Dialogue options aplenty, but as I was already en-route to somewhere else, I decided to just tell them to do one, because I said so. Chatting to the men it appears they are about to burn someone alive in the building – the bastards (probably, you don’t know at the time and that’s half the beauty of it). Curiosity killed the cat, I know, but not when the cat is a badass white-haired witcher. As I slowed my horse (which you have from the start, making traversal far quicker), it seemed as though they were barricading a door up. This is somewhere that’s dying to be explored.įor example: I was simply going from A-to-B to continue the story, and noticed a group of men outside a building. The tiny, almost insignificant details that most developers wouldn’t even bother with are everywhere, and it just creates something that feels complete. CD Projekt RED have managed to create the huge world they promised, but also have it be alive. Actually, the non-essential missions are often more interesting than the main story ones, because they never seem to be artificially trying to lengthen the game, often occurring naturally as you explore the vast map.
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Now, of course you’ll end many of them in combat, or by killing things, but the wrapping is the exciting part of these presents. Within the first fifteen hours, if you’re playing the game naturally (and not rushing through the story), you’ll be lucky to encounter the same quest-type twice. It’s fine to tout your game as “X times bigger than Skyrim”, but nobody really cares about that unless it’s actually filled with interesting things. You see, filling a world this big is always going to be a concern. But before you light that pitchfork up, I don’t want you to think that I’m saying it’s bad because of this – in fact, it’s good to see someone taking risks.
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But such is the enormity of CD Projekt’s latest, that occasionally it falls slightly short under the weight of that ambition. No, Wild Hunt is gargantuan, all-encompassing, and for the most part, an utterly glorious adventure. For once, a developer hasn’t sold us on lies. Geralt’s latest adventure will probably go down as one of the most ambitious games ever released.